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sonicmeerkat

221 Game Reviews

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really interesting game.

at first i didn't like the inability to attack ground units or buildings but later finding it led me to experiment with units, missile tanks being particularly helpful with holding positions.

the pulling around units and towers is also quite fun, this gameplay has true potential for fun multiplayer, of course wouldn't be too good with the current login system XD

anyway great game and looking forward to any new instalments.

wait no +2 countering?

really?

as uno it works perfectly fine but being able to stack +2's throughout a group was the best part and made saving the card worth it and preventing you from getting screwed over.

also the music loop is very short and has a long silent gap between loops making it obvious and more annoying.

very unique concept, plays very well considering the multi layered complex gameplay.

i'd love to see an online version, though with screen sharing that isn't really necessary.

plus it'd probably be extremely difficult and a bit costly to make servers.

overall it's perfect in execution.

the game has potential but the physics don't work.

just standing next to a wall prevents jumping and walking in the direction of one you're walking next to prevents you from falling.

jumping itself isn't explained, when you move you hardly jump but holding down jump can make you do a higher jump, good mechanics which you have to play around with to discover and the moving jump causes people to fall in pits the first time.

though with all that it's functional, a bit more instruction and changing wall collision will make this game way better, i don't know stencil so i can't help.

i enjoy the art and music btw.

berdthenerdy responds:

The moving jumps were on purpose , so the player had to decide which jump is useful. But I understand what you are saying and I might make A 'Doop 2' with more levels, a narrative and better physics.

-Thanks

it's well made but not that fun or interesting.

the main problem is how the battles are constructed, they are arena style but have set in stone moves like truditional boss fights have which just don't mesh well.

though it does have a good character creator, music, art and controls responsively (though the key bindings are a bit questionable) it's just the boss mechanic does not fit for this type of game, maybe for a bullet hell it'd work, but not mega man style battles, the enemy has to react to the players position for them to not be so predictable.

great game, it uses patterns i've never seen not even in bullet hells, has great sound design and visuals and the mechanics work great with the concept and the boss maker is a nice touch.

my only complaint it when you absorb bullets the shield flashes white which makes it difficult to see leading to a couple frustrating deaths.

great puzzle game, very tricky in the later segments.

not really much to say since it's a simple concept and aced it. though the accompanying music is great.

nice game, the concept isn't too original but it is very well put together in terms of sound design, visual appeal and simplicity in navigation.

the puzzles definetly take a bit on the challenging difficulty, not as long as i thought though line puzzles only have so much flexibility.

anyway i'd love to see what you'll make next.

really solid game, does what it sets out to do and does it flawlessly.

the message has been sent numerous times before but not as effectively as this.

my only nitpick is it takes a while for the first events to happen, though that is just a nitpick.

fairly basic though it sets out what it wants to achieve.

the maze is well designed around the camera, many dead ends are close by so it prevents a ton of back tracking and the camera doesn't allow you to just see the entire maze which with that design would be easy due to the camera friendly dead ends.

also nice music choice, it has a fairly long loop keeping it from getting annoying for a while.

over all very nice first game. can't wait to see what you produce first.

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