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sonicmeerkat

221 Game Reviews

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nice short game, really like the ftl upgrade/healing system, really rewards avoiding damage.

Extar responds:

Glad you appreciated the upgrade system. It's the main gimmick of the game that stops it from being a completely derivative shmup. :)

the concept and sound design is absolutely great but the lack of instruction makes playing for the first time absolutely abysmal, sure it's as easy as space to interact but interact how?

being thrown into a game with no context and instant death can be annoying enough as is so the added imparement genuinly makes it hard to understand the actual goal of the game, am i meant to get a specific item to unlock the exit? meant to get a weapon to kill them? maybe it's multiple and i dunno how to decipher between which path i'm set to go on.

GabeMalk responds:

Part of the game's challenge is to figure out what you're doing and what is happening just from the sounds. And I know this may be frustrating for some people, but it's a design choice, some people will like it, some won't. We didn't want to explain too much, it's quite simple actually,but you have to pay attention.

And yes, the game has multiple routes, and they are all somewhat "linear", in the sense that ou don't need a specific item or to backtrack, you just need to make the right decisions (i.e. press space at the right times). The goal is to survive.

very cute and simple game, core gameplay is admittedly repetitive but the trade time decreasing incramentally over time and the goal being to specialise your trade with dragons as opposed to maximising trading as a whole made it much more interesting than it otherwise would have been.

such a great ending to an amazing piece of nostalgia.

not really much to say aside it having a surprisingly good battle system compared to others in the genre, actually ran out of mp on medium towards the end, can't wait to replay on hardmode when trophies start working with ruffle

such a great yet simple puzzle game with surprisingly difficult levels for such a simple ruleset.

the final level of which had to come back another day cause damn getting every last piece through when towering is required to get some pieces into the second area, damn certainly took a while to figure out when usually puzzles crumble when you figure out a single gimmick.

really fun game, simple gameplay which gets nailed.

though i do want to report a bug that breaks progression, by the time i had reached level 86 the seeds had bugged out so when i would try to plant a seed my seed count would be depleted but no seeds would actually be placed, and i know that is the case because when you place a different seed type it would plant in that spot.

the glitch started with the purple seeds at round level 80, then at level 86 the green seeds were affected then after planting 3 more seeds the brown ones were too making it unable to progress any further.

fix that bug and it's an easy 5 stars from me.

wishlisted the full game on steam, this is one hell of an ad.

very complex strategy with simple rules, this game is definitely a lot more difficult than stone age thanks to the production scaling.

also this game is really stable, in post game i managed to get Null culture using an auto clicker and -billion every area and the game didn't crash, it didn't even start removing my stats when it gone into the negatives.

how did this get passed judgement?

i'm not even talking about the message the game itself is just shit, if you can even call it a game since it doesn't have a lose state, the title says booty slap but there isn't even a backside sprite let alone an actual ass graphic, and the ending is just a rant post you'd find on a political social media account.

like this is just a babys version of space invaders except with a shitty control scheme and messaging too inappropriate for the only age group that'd get any entertainment value out of it.

short but sweet, has a neat gimmick and it plays off of it to its fullest potential.

final puzzle was particularly great, feels like the game was training for it which is honestly refreshing, figuring out the mechanics doesn't solve the puzzle while most combat games that is the puzzle.

BigBossErndog responds:

Thank you, this game was good practice designing level for me so it means a lot for you to acknowledge that :D

i hate myself

Age 25, Male

"chef"

a shit one

earth in 300 years

Joined on 3/17/13

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