i'd rate 4 if it were finished but hey, that's the point of greenlight promotion, to gain money to finish the game.
i'd say the momentum is a bit heavy though that could just be my extremely slow computer, i'll have to check on the replacement PC when i get one. though the mapping is quite good, certainly has good spacing between the keys, though WASD is more natural for movement.
overall i'd just like to see the game finished because the skeleton is there, it just needs the meat of content and different level aesthetics.
Wait, did you essentially just say you'll rate it lower because the game is clearly labelled as unfinished and it's unfinished?
it seems to control well but big problem.
unskipable death message and messed up control scheme.
like enter and the arrow keys are WAY to close to each other, space would be much better for comfortability with the arrow keys, or make movement WASD since controllers control with the left stick, not the right.
as for the game itself, it seems like it could be a fun challenge but getting back to even the first attack is hell because the drawn out death message and intro scene, sure it's only 5 seconds, but when you can die in one hit and the dodging is bullet hell esc in a tiny arena, you end up spending more time waiting to play the game than actually playing it.
i see the potential this game has, it's just takes so damn long to retry that i can't even get a chance to practice.
really well designed game, while the special weapons are a bit powerful (destroyed the truck boss with just unupgraded missiles i saved up from crates) the rest of the game is well balanced and challenging.
you get easily enough money to keep up with the on coming threat, and the final boss doesn't just 1 shot players who haven't upgraded their life.
though it'd be nice if you could level select after beating level 20, though that's just because the game's so fun i'd like to max everything out.
very solid level customiser, i will say that timed level up only works when the time limit is on and the time bonus from levelling up at least doesn't work on timed level up.
good thing the level time cap is half an hour or this could of been a problem.
i think the best thing is the custom blocks and clear sizes, THAT is the amazing part, we've seen stage size changes, look customisation, and especially score changes before so it's refreshing to get a truly customisable experience which makes tetris feel, different.
Whoops, sorry about those time bugs! I'm surprised I never noticed them...
I'm glad you enjoyed the customizer! I tried your mode and it was pretty fun. I set out to let the customizer allow for modes that feel like a completely different game, and every now and then, somebody uploads one. :)
this is how you do something creative, combine age of war with multiple rows, add in a map like many RTS games on this site, the micromanagement adds a lot more to the strategy than just spamming the best unit, and of course the cutscenes look like they are out of a independent animation.
though i'm kinda let down with the bonus, with the epilogue at the end i thought the bonus would be the final level or something then the reward for that was playing as the anchients.
speaking of them, i love the artstyle in this game, partially the designs of the alien like anchients and the human characters.
i mean, everything is there. but it needs WAY more polish and in need for something to do when alone.
3 looping areas with little to no enemies isn't fun, and the physics just seem... slow? it's off but i actually like how there's actual momentum unlike most flash platformers.
the thing this game needs is more content (and music my god that loop) add a level or two, maybe a boss with a lot of health so a team of people can wail on together, IDK, i just know the basis for a kirby game is there, it just needs stuff to do.
very stable for a sandbox game with a TON of players.
large variety of blocks and player skins off the bat and the X/Y coin counters encourage completionism more than just plain item counts.
the only issue i have is the momentum, or lack there of, one press of the directional key and you go flying, very hard to grasp for tight platforming.
there are more issues but that's more to do with level design which is out of your control.
the game suddenly stopped spawning anything at 300.
fix that problem and it'll be a solid version of fruit ninja.
nice commontary on a very public topic, though it's a basic commontary of "both sides are shit" a common arguement for the people inbetween.
as a game though there's very little replay value due to the limited options and how they circle back into the same dialogue chains, plus there being only 2 options or less.
the 2 options in questions is especially trubbling since this game is pushing for middle but features only left right or no opinion answers not together.
it's fine, nothing special since the message has been done to death and is preaching to the quire also the game only has 2 very similar outcomes for the unchanging events.
really interesting game.
at first i didn't like the inability to attack ground units or buildings but later finding it led me to experiment with units, missile tanks being particularly helpful with holding positions.
the pulling around units and towers is also quite fun, this gameplay has true potential for fun multiplayer, of course wouldn't be too good with the current login system XD
anyway great game and looking forward to any new instalments.
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